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Module |
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Header |
/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTask.h |
Include |
#include "GameplayTask.h" |
struct FGameplayResourceSet
Name | Description | |
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FGameplayResourceSet ( |
Mind that this constructor takes flags not individual IDs |
Name | Description | ||
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FGameplayRes... |
AddID ( |
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FGameplayRes... |
AddSet ( |
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FGameplayRes... |
AllResources() |
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Clear() |
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GetDebugDescription() |
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FGameplayRes... |
GetDifference ( |
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FFlagContain... |
GetFlags() |
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FGameplayRes... |
GetOverlap ( |
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HasAllIDs ( |
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HasAnyID ( |
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HasID ( |
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IsEmpty() |
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FGameplayRes... |
NoResources() |
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FGameplayRes... |
RemoveID ( |
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FGameplayRes... |
RemoveSet ( |
Name | Description | ||
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operator!= ( |
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operator== ( |
Name |
Description |
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FFlagContainer |
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FResourceID |
Name |
Description |
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MaxResources |