IGameplayTaskOwnerInterface::GetGameplayTaskAvatar

Get "body" of task's owner / default, having location in world (e.g. Owner = AIController, Avatar = Pawn)

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Override Hierarchy

References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTaskOwnerInterface.h

Include

#include "GameplayTaskOwnerInterface.h"

Syntax

virtual AActor * GetGameplayTaskAvatar
(
    const UGameplayTask * Task
) const

Remarks

Get "body" of task's owner / default, having location in world (e.g. Owner = AIController, Avatar = Pawn)