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| UGameplayTask::Activate()
|
Module |
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Header |
/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_TimeLimitedExecution.h |
Include |
#include "Tasks/GameplayTask_TimeLimitedExecution.h" |
Source |
/Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_TimeLimitedExecution.cpp |
virtual void Activate()
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it