UGameplayTask_TimeLimitedExecution::LimitExecutionTime

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References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_TimeLimitedExecution.h

Include

#include "Tasks/GameplayTask_TimeLimitedExecution.h"

Source

/Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_TimeLimitedExecution.cpp

Syntax

static UGameplayTask_TimeLimitedExecution * LimitExecutionTime
(
    IGameplayTaskOwnerInterface & InTaskOwner,
    float Time,
    const uint8 Priority,
    const FName InInstanceName
)