UGameplayTask_TimeLimitedExecution::OnGameplayTaskActivated

Notify called after GameplayTask changes state to Active (initial activation or resuming)

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Override Hierarchy

IGameplayTaskOwnerInterface::OnGameplayTaskActivated()

UGameplayTask_TimeLimitedExecution::OnGameplayTaskActivated()

References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_TimeLimitedExecution.h

Include

#include "Tasks/GameplayTask_TimeLimitedExecution.h"

Source

/Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_TimeLimitedExecution.cpp

Syntax

virtual void OnGameplayTaskActivated
(
    UGameplayTask & Task
)

Remarks

Notify called after GameplayTask changes state to Active (initial activation or resuming)