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| IGameplayTaskOwnerInterface::OnGameplayTaskActivated()
|
Module |
|
Header |
/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_TimeLimitedExecution.h |
Include |
#include "Tasks/GameplayTask_TimeLimitedExecution.h" |
Source |
/Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_TimeLimitedExecution.cpp |
virtual void OnGameplayTaskActivated
(
UGameplayTask & Task
)
Notify called after GameplayTask changes state to Active (initial activation or resuming)