UGameplayTask_TimeLimitedExecution::OnGameplayTaskDeactivated

Notify called after GameplayTask changes state from Active (finishing or pausing)

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Override Hierarchy

IGameplayTaskOwnerInterface::OnGameplayTaskDeactivated()

UGameplayTask::OnGameplayTaskDeactivated()

UGameplayTask_TimeLimitedExecution::OnGameplayTaskDeactivated()

References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_TimeLimitedExecution.h

Include

#include "Tasks/GameplayTask_TimeLimitedExecution.h"

Source

/Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_TimeLimitedExecution.cpp

Syntax

virtual void OnGameplayTaskDeactivated
(
    UGameplayTask & Task
)

Remarks

Notify called after GameplayTask changes state from Active (finishing or pausing)