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| UObjectBase
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Module |
|
Header |
/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_WaitDelay.h |
Include |
#include "Tasks/GameplayTask_WaitDelay.h" |
class UGameplayTask_WaitDelay : public UGameplayTask
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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FTaskDelayDeleg... |
OnFinish |
Name | Description | |
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UGameplayTask_WaitDelay ( |
Name | Description | ||
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|
UGameplayTas... |
TaskWaitDelay ( |
Wait specified time. This is functionally the same as a standard Delay node. |
|
UGameplayTas... |
TaskWaitDelay ( |
Name | Description | ||
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|
Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
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|
GetDebugString() |
Return debug string describing task |