UGameplayTask_WaitDelay::Activate

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

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Override Hierarchy

UGameplayTask::Activate()

UGameplayTask_WaitDelay::Activate()

References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_WaitDelay.h

Include

#include "Tasks/GameplayTask_WaitDelay.h"

Source

/Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_WaitDelay.cpp

Syntax

virtual void Activate()

Remarks

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it