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Module |
|
Header |
/Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_WaitDelay.h |
Include |
#include "Tasks/GameplayTask_WaitDelay.h" |
Source |
/Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_WaitDelay.cpp |
static UGameplayTask_WaitDelay * TaskWaitDelay
(
TScriptInterface< IGameplayTaskOwnerInterface > TaskOwner,
float Time,
const uint8 Priority
)
Wait specified time. This is functionally the same as a standard Delay node.