UGameplayTask::IsSupportedForNetworking

IsSupportedForNetworking means an object can be referenced over the network

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Override Hierarchy

UObject::IsSupportedForNetworking()

UGameplayTask::IsSupportedForNetworking()

References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTask.h

Include

#include "GameplayTask.h"

Syntax

virtual bool IsSupportedForNetworking() const

Remarks

IsSupportedForNetworking means an object can be referenced over the network