UGameplayTaskResource

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Inheritance Hierarchy

References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTaskResource.h

Include

#include "GameplayTaskResource.h"

Syntax

class UGameplayTaskResource : public UObject

Variables

Name Description

Public variable

uint32: 1

 

bManuallySetID

Protected variable

int32

 

ManualResourceID

Overrides AutoResourceID. -1 means auto ID will be applied

Constructors

Name Description

Public function

UGameplayTaskResource

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Constants

Name

Description

ResourceDescriptions