UGameplayTasksComponent::AddTaskReadyForActivation

Processes the task and figures out if it should get triggered instantly or wait based on task's RequiredResources, Priority and ResourceOverlapPolicy

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References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTasksComponent.h

Include

#include "GameplayTasksComponent.h"

Source

/Engine/Source/Runtime/GameplayTasks/Private/GameplayTasksComponent.cpp

Syntax

void AddTaskReadyForActivation
(
    UGameplayTask & NewTask
)

Remarks

Processes the task and figures out if it should get triggered instantly or wait based on task's RequiredResources, Priority and ResourceOverlapPolicy