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Module |
|
Header |
/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTasksComponent.h |
Include |
#include "GameplayTasksComponent.h" |
Source |
/Engine/Source/Runtime/GameplayTasks/Private/GameplayTasksComponent.cpp |
void AddTaskReadyForActivation
(
UGameplayTask & NewTask
)
Processes the task and figures out if it should get triggered instantly or wait based on task's RequiredResources, Priority and ResourceOverlapPolicy