UGameplayTasksComponent::GetLifetimeReplicatedProps

Returns properties that are replicated for the lifetime of the actor channel

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Override Hierarchy

UObject::GetLifetimeReplicatedProps()

UActorComponent::GetLifetimeReplicatedProps()

UGameplayTasksComponent::GetLifetimeReplicatedProps()

References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTasksComponent.h

Include

#include "GameplayTasksComponent.h"

Source

/Engine/Source/Runtime/GameplayTasks/Private/GameplayTasksComponent.cpp

Syntax

virtual void GetLifetimeReplicatedProps
(
    TArray< FLifetimeProperty > & OutLifetimeProps
) const

Remarks

Returns properties that are replicated for the lifetime of the actor channel