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| UObject::GetLifetimeReplicatedProps()
|
Module |
|
Header |
/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTasksComponent.h |
Include |
#include "GameplayTasksComponent.h" |
Source |
/Engine/Source/Runtime/GameplayTasks/Private/GameplayTasksComponent.cpp |
virtual void GetLifetimeReplicatedProps
(
TArray< FLifetimeProperty > & OutLifetimeProps
) const
Returns properties that are replicated for the lifetime of the actor channel