UGameplayTasksComponent::OnGameplayTaskActivated

Notify called after GameplayTask changes state to Active (initial activation or resuming)

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Override Hierarchy

IGameplayTaskOwnerInterface::OnGameplayTaskActivated()

UGameplayTasksComponent::OnGameplayTaskActivated()

References

Module

GameplayTasks

Header

/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTasksComponent.h

Include

#include "GameplayTasksComponent.h"

Source

/Engine/Source/Runtime/GameplayTasks/Private/GameplayTasksComponent.cpp

Syntax

virtual void OnGameplayTaskActivated
(
    UGameplayTask & Task
)

Remarks

Notify called after GameplayTask changes state to Active (initial activation or resuming)