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| UActorComponent::ReplicateSubobjects()
|
Module |
|
Header |
/Engine/Source/Runtime/GameplayTasks/Classes/GameplayTasksComponent.h |
Include |
#include "GameplayTasksComponent.h" |
Source |
/Engine/Source/Runtime/GameplayTasks/Private/GameplayTasksComponent.cpp |
virtual bool ReplicateSubobjects
(
UActorChannel * Channel,
FOutBunch * Bunch,
FReplicationFlags * RepFlags
)
Allows a component to replicate other subobject on the actor