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| IChaosEventFilter::FilterEvents()
|
Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosBreakingEventFilter.h |
Include |
#include "ChaosBreakingEventFilter.h" |
Source |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/ChaosBreakingEventFilter.cpp |
virtual void FilterEvents
(
const FTransform & ChaosComponentTransform,
const Chaos::FBreakingDataArray & RawInputDataArray
)
Filters the raw events from the physics system to reduce the number supplied to the game systems