FChaosCollisionEventFilter::FilterEvents

Filters the raw events from the physics system to reduce the number supplied to the game systems

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Override Hierarchy

IChaosEventFilter::FilterEvents()

FChaosCollisionEventFilter::FilterEvents()

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosCollisionEventFilter.h

Include

#include "ChaosCollisionEventFilter.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/ChaosCollisionEventFilter.cpp

Syntax

virtual void FilterEvents
(
    const FTransform & ChaosComponentTransform,
    const Chaos::FCollisionDataArray & RawInputDataArray
)

Remarks

Filters the raw events from the physics system to reduce the number supplied to the game systems