IChaosEventFilter::FilterEvents

Filters the raw events from the physics system to reduce the number supplied to the game systems

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References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosFilter.h

Include

#include "ChaosFilter.h"

Syntax

void FilterEvents
(
    const FTransform & ChaosComponentTransform,
    const SourceType & RawInputDataArray
)

Remarks

Filters the raw events from the physics system to reduce the number supplied to the game systems