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Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosFilter.h |
Include |
#include "ChaosFilter.h" |
void FilterEvents
(
const FTransform & ChaosComponentTransform,
const SourceType & RawInputDataArray
)
Filters the raw events from the physics system to reduce the number supplied to the game systems