UChaosDestructionListener::EndPlay

Ends gameplay for this component.

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macOS

Linux

Override Hierarchy

UActorComponent::EndPlay()

UChaosDestructionListener::EndPlay()

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosBlueprint.h

Include

#include "ChaosBlueprint.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/ChaosBlueprint.cpp

Syntax

virtual void EndPlay
(
    const EEndPlayReason::Type EndPlayReason
)

Remarks

Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true