FImportAssetParameters

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References

Module

InterchangeEngine

Header

/Engine/Source/Runtime/Experimental/Interchange/Engine/Public/InterchangeManager.h

Include

#include "InterchangeManager.h"

Syntax

struct FImportAssetParameters

Variables

Name Description

Public variable

bool

 

bIsAutomated

Tell interchange that import is automated and it shouldn't present a model window.

Public variable

FOnObjectImport...

 

OnAssetDone

This is called each time an asset is imported or reimported from the import call.

Public variable

FOnObjectImport...

 

OnAssetDoneNative

Public variable

FOnImportDoneDy...

 

OnAssetsImportDone

This is called when all the assets where imported from the source data.

Public variable

FOnImportDoneNa...

 

OnAssetsImportDoneNative

Public variable

FOnImportDoneDy...

 

OnSceneImportDone

This is called when all the scene object where imported from the source data.

Public variable

FOnImportDoneNa...

 

OnSceneImportDoneNative

Public variable

FOnObjectImport...

 

OnSceneObjectDone

This is called each time an object in the scene is imported or reimported from the import call.

Public variable

FOnObjectImport...

 

OnSceneObjectDoneNative

Public variable

TArray< TObject...

 

OverridePipelines

Adding some override will tell interchange to use the specific custom set pipelines instead of letting the user or the system chose.

Public variable

TObjectPtr< UOb...

 

ReimportAsset

If the import is a reimport for a specific asset set the asset to reimport here.