UInterchangeManager::ExportScene

Call this to start an export scene process, the caller must specify a source data This import process can import many different asset and there transform ([USceneComponent](API\Runtime\Engine\Components\USceneComponent)) and store the result in a blueprint and add the blueprint to the level.

Choose your operating system:

Windows

macOS

Linux

References

Module

InterchangeEngine

Header

/Engine/Source/Runtime/Experimental/Interchange/Engine/Public/InterchangeManager.h

Include

#include "InterchangeManager.h"

Source

/Engine/Source/Runtime/Experimental/Interchange/Engine/Private/InterchangeManager.cpp

Syntax

bool ExportScene
(
    const UObject * World,
    bool bIsAutomated
)

Remarks

Call this to start an export scene process, the caller must specify a source data This import process can import many different asset and there transform (USceneComponent) and store the result in a blueprint and add the blueprint to the level. SourceData - The source data input we want to translate bIsAutomated - If true the import asset will not show any UI or dialog

Returns

true if the import succeed, false otherwise.