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Module |
|
Header |
/Engine/Source/Runtime/Experimental/Interchange/Engine/Public/InterchangeManager.h |
Include |
#include "InterchangeManager.h" |
Source |
/Engine/Source/Runtime/Experimental/Interchange/Engine/Private/InterchangeManager.cpp |
Call this to start an export scene process, the caller must specify a source data This import process can import many different asset and there transform (USceneComponent) and store the result in a blueprint and add the blueprint to the level. SourceData - The source data input we want to translate bIsAutomated - If true the import asset will not show any UI or dialog
true if the import succeed, false otherwise.