UInterchangeManager::ImportScene

Call this to start an import scene process, the caller must specify a source data.

Choose your operating system:

Windows

macOS

Linux

References

Module

InterchangeEngine

Header

/Engine/Source/Runtime/Experimental/Interchange/Engine/Public/InterchangeManager.h

Include

#include "InterchangeManager.h"

Source

/Engine/Source/Runtime/Experimental/Interchange/Engine/Private/InterchangeManager.cpp

Syntax

bool ImportScene
(
    const FString & ContentPath,
    const UInterchangeSourceData * SourceData,
    const FImportAssetParameters & ImportAssetParameters
)

Remarks

Call this to start an import scene process, the caller must specify a source data. This import process can import many different asset and there transform (USceneComponent) and store the result in a blueprint and add the blueprint to the level.

ContentPath - The content path where to import the assets SourceData - The source data input we want to translate, this object will be duplicate to allow multithread safe operations

Returns

true if the import succeed, false otherwise.

Parameters

Parameter

Description

ImportAssetParameters

All import asset parameter we need to pass to the import asset function