AControlPointMeshActor

ControlPointMeshActor is an actor with a ControlPointMeshComponent.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

AControlPointMeshActor

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/ControlPointMeshActor.h

Include

#include "ControlPointMeshActor.h"

Syntax

class AControlPointMeshActor : public AActor

Remarks

ControlPointMeshActor is an actor with a ControlPointMeshComponent.

Constructors

Name Description

Public function

AControlPointMeshActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

UControlPoin...

 

GetControlPointMeshComponent()

Returns ControlPointMeshComponent subobject

Public function

void

 

SetMobility

(
    EComponentMobility::Type InMobility
)

Function to change mobility type

Overridden from AActor

Name Description

Public function Virtual

void

 

CheckForErrors()

Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.

Public function Virtual Const

bool

 

GetReferencedContentObjects

(
    TArray< UObject* >& Objects
)

Used by the "Sync to Content Browser" right-click menu option in the editor.

Overridden from UObject

Name Description

Protected function Virtual Const

FString

 

GetDetailedInfoInternal()

This function actually does the work for the GetDetailedInfo() and is virtual.

See Also