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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/Landscape.h |
Include |
#include "Landscape.h" |
class ALandscape : public ALandscapeProxy
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bCanHaveLayersContent |
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bGrassUpdateEnabled |
Used to temporarily disable Grass Update in Editor |
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EditingLayer |
Current Editing Landscape Layer |
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HeightmapRTList |
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LandscapeLayers |
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LandscapeSplinesTargetLayerGuid |
Target Landscape Layer for Landscape Splines |
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TrackedStreamingInTextures |
List of textures that are not fully streamed in yet (updated every frame to track textures that have finished streaming in) |
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WeightmapRTList |
Name | Description | |
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ALandscape ( |
Name | Description | ||
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ALandscape &... |
GetLandscapeActor() |
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const ALands... |
GetLandscapeActor() |
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HasLayersContent() |
Will tell if the landscape proxy as some content related to the layer system |
Name | Description | ||
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CanChangeIsSpatiallyLoadedFlag() |
Returns true if this actor allows changing the spatially loaded flag. |
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CanDeleteSelectedActor ( |
When selected can this actor be deleted? |
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PostEditMove ( |
Called after an actor has been moved in the editor |
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ShouldImport |
Called before editor paste, true allow import |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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FinishDestroy() |
Called to finish destroying the object. |
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PostDuplicate ( |
Called after duplication & serialization and before PostLoad. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditImport() |
Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization |
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PostEditUndo() |
Called after applying a transaction to the object. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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PreEditChange ( |
This is called when a property is about to be modified externally |
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PreSave ( |
Presave function. |
Name |
Description |
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FDirtyDelegate |
Name | Description | ||
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PreSave ( |
Use version that takes FObjectPreSaveContext instead. |