ALandscapeGizmoActiveActor::PostEditMove

Called after an actor has been moved in the editor

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Override Hierarchy

AActor::PostEditMove()

ALandscapeGizmoActiveActor::PostEditMove()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoActiveActor.h

Include

#include "LandscapeGizmoActiveActor.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeGizmoActor.cpp

Syntax

virtual void PostEditMove
(
    bool bFinished
)

Remarks

Called after an actor has been moved in the editor