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Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoActiveActor.h |
Include |
#include "LandscapeGizmoActiveActor.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeGizmoActor.cpp |
ALandscapeGizmoActor * SpawnGizmoActor()
Whenever the decal actor has moved:
Copy the actor rot/pos info over to the decal component
Trigger updates on the decal component to recompute its matrices and generate new geometry.