Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeSplineActor.h |
Include |
#include "LandscapeSplineActor.h" |
class ALandscapeSplineActor :
public AActor,
public ILandscapeSplineInterface
Name | Description | ||
---|---|---|---|
|
LandscapeGuid |
Guid for LandscapeInfo |
Name | Description | |
---|---|---|
|
ALandscapeSplineActor ( |
Name | Description | ||
---|---|---|---|
|
CreateSplineComponent() |
Interface existes for backward compatibility. Should already be created since its this actor's root component. |
|
|
CreateSplineComponent ( |
||
|
GetSharedProperties ( |
||
|
SetLandscapeGuid ( |
Name | Description | ||
---|---|---|---|
|
CanChangeIsSpatiallyLoadedFlag() |
Returns true if this actor allows changing the spatially loaded flag. |
|
|
TUniquePtr< ... |
CreateClassActorDesc() |
Creates an uninitialized actor descriptor from this actor. Meant to be called on the class CDO. |
|
Destroyed() |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending |
|
|
EditorCanAttachTo |
Returns true if this actor is allowed to be attached to the given actor |
|
|
AActor * |
GetSceneOutlinerParent() |
Returns the actor attachement parent that should be used in editor |
|
PostEditMove ( |
Called after an actor has been moved in the editor |
|
|
PostRegisterAllComponents() |
Called after all the components in the Components array are registered, called both in editor and during gameplay |
|
|
UnregisterAllComponents ( |
Unregister all currently registered components |