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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeStreamingProxy.h |
Include |
#include "LandscapeStreamingProxy.h" |
class ALandscapeStreamingProxy : public ALandscapeProxy
Name | Description | ||
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ActorDescReferences |
Hard refs to actors that need to be loaded when this proxy is loaded |
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TLazyObjectPtr<... |
LandscapeActor |
Name | Description | |
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ALandscapeStreamingProxy ( |
Name | Description | ||
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IsValidLandscapeActor ( |
Check input Landscape actor is match for this LandscapeProxy (by GUID) |
Name | Description | ||
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ALandscape &... |
GetLandscapeActor() |
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const ALands... |
GetLandscapeActor() |
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UMaterialInt... |
GetLandscapeHoleMaterial() |
Get Hole Landscape Material assigned to this Landscape. |
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UMaterialInt... |
GetLandscapeMaterial ( |
Get Landscape Material assigned to this Landscape. |
Name | Description | ||
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CanDeleteSelectedActor ( |
When selected can this actor be deleted? |
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AActor * |
GetSceneOutlinerParent() |
Returns the actor attachement parent that should be used in editor |
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PostRegisterAllComponents() |
Called after all the components in the Components array are registered, called both in editor and during gameplay |
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ShouldExport() |
Called before editor copy, true allow export |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |