ALandscapeStreamingProxy

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Inheritance Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeStreamingProxy.h

Include

#include "LandscapeStreamingProxy.h"

Syntax

class ALandscapeStreamingProxy : public ALandscapeProxy

Variables

Name Description

Public variable

TSet< FWorldPar...

 

ActorDescReferences

Hard refs to actors that need to be loaded when this proxy is loaded

Public variable

TLazyObjectPtr<...

 

LandscapeActor

Constructors

Name Description

Public function

ALandscapeStreamingProxy

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

bool

 

IsValidLandscapeActor

(
    ALandscape* Landscape
)

Check input Landscape actor is match for this LandscapeProxy (by GUID)

Overridden from ALandscapeProxy

Name Description

Public function Virtual

ALandscape &...

 

GetLandscapeActor()

Public function Virtual Const

const ALands...

 

GetLandscapeActor()

Public function Virtual Const

UMaterialInt...

 

GetLandscapeHoleMaterial()

Get Hole Landscape Material assigned to this Landscape.

Public function Virtual Const

UMaterialInt...

 

GetLandscapeMaterial

(
    int8 InLODIndex
)

Get Landscape Material assigned to this Landscape.

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

CanDeleteSelectedActor

(
    FText& OutReason
)

When selected can this actor be deleted?

Public function Virtual Const

AActor *

 

GetSceneOutlinerParent()

Returns the actor attachement parent that should be used in editor

Public function Virtual

void

 

PostRegisterAllComponents()

Called after all the components in the Components array are registered, called both in editor and during gameplay

Public function Virtual

bool

 

ShouldExport()

Called before editor copy, true allow export

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally