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| AActor::PostRegisterAllComponents()
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeStreamingProxy.h |
Include |
#include "LandscapeStreamingProxy.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
virtual void PostRegisterAllComponents()
Called after all the components in the Components array are registered, called both in editor and during gameplay