ALandscapeStreamingProxy::PostRegisterAllComponents

Called after all the components in the Components array are registered, called both in editor and during gameplay

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Override Hierarchy

AActor::PostRegisterAllComponents()

ALandscapeProxy::PostRegisterAllComponents()

ALandscapeStreamingProxy::PostRegisterAllComponents()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeStreamingProxy.h

Include

#include "LandscapeStreamingProxy.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp

Syntax

virtual void PostRegisterAllComponents()

Remarks

Called after all the components in the Components array are registered, called both in editor and during gameplay