MaterialStateIds

Guid per material instance in the hierarchy between the assigned landscape material (instance) and the root [UMaterial](API\Runtime\Engine\Materials\UMaterial) used to detect changes to material instance parameters or the root material that could affect the grass maps

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Syntax

TArray< FGuid, TInlineAllocator< 2 > > MaterialStateIds

Remarks

Guid per material instance in the hierarchy between the assigned landscape material (instance) and the root UMaterial used to detect changes to material instance parameters or the root material that could affect the grass maps