FLandscapeEditDataInterface::SetEditToolTextureData

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References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h

Include

#include "LandscapeEdit.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp

Syntax

void SetEditToolTextureData
(
    int32 X1,
    int32 Y1,
    int32 X2,
    int32 Y2,
    const uint8 * Data,
    int32 Stride,
    TFunctionRef< UTexture2D *&(ULandscapeComponent *)> GetComponentTexture,
    TextureGroup InTextureGroup
)