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Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
Include |
#include "LandscapeEdit.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
void SetEditToolTextureData
(
int32 X1,
int32 Y1,
int32 X2,
int32 Y2,
const uint8 * Data,
int32 Stride,
TFunctionRef< UTexture2D *&(ULandscapeComponent *)> GetComponentTexture,
TextureGroup InTextureGroup
)