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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
struct FLandscapeEditToolRenderData
Name | Description | ||
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TObjectPtr< UTe... |
DataTexture |
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DebugChannelB |
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DebugChannelG |
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DebugChannelR |
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TObjectPtr< UTe... |
DirtyTexture |
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TObjectPtr< UMa... |
GizmoMaterial |
Material used to render the gizmo selection region... |
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TObjectPtr< UTe... |
LayerContributionTexture |
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SelectedType |
Component is selected. |
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TObjectPtr< UMa... |
ToolMaterial |
Material used to render the tool. |
Name | Description | |
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FLandscapeEditToolRenderData() |
Name | Description | ||
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UpdateDebugColorMaterial ( |
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UpdateSelectionMaterial ( |
Name |
Description |
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SelectionType |