FLandscapeEditToolRenderData::UpdateSelectionMaterial

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References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeComponent.cpp

Syntax

void UpdateSelectionMaterial
(
    int32 InSelectedType,
    const ULandscapeComponent *const Component
)