FLandscapeLayerComponentData

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References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h

Include

#include "LandscapeComponent.h"

Syntax

struct FLandscapeLayerComponentData

Variables

Name Description

Public variable

FName

 

DebugName

Edit layers are referenced by Guid, this name is just there to provide some insights as to what edit layer name this layer data corresponded to in case of a missing edit layer guid.

Public variable

FHeightmapData

 

HeightmapData

Public variable

FWeightmapData

 

WeightmapData

Constructors

Name Description

Public function

FLandscapeLayerComponentData()

Public function

FLandscapeLayerComponentData

(
    const FName& InDebugName
)

Functions

Name Description

Public function Const

bool

 

IsInitialized()