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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
struct FLandscapeLayerComponentData
Name | Description | ||
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DebugName |
Edit layers are referenced by Guid, this name is just there to provide some insights as to what edit layer name this layer data corresponded to in case of a missing edit layer guid. |
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HeightmapData |
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WeightmapData |
Name | Description | |
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FLandscapeLayerComponentData() |
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FLandscapeLayerComponentData ( |
Name | Description | ||
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IsInitialized() |