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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
struct FWeightmapLayerAllocationInfo
Stores information about which weightmap texture and channel each layer is stored
Name | Description | ||
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TObjectPtr< ULa... |
LayerInfo |
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WeightmapTextureChannel |
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WeightmapTextureIndex |
Name | Description | |
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FWeightmapLayerAllocationInfo() |
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FWeightmapLayerAllocationInfo ( |
Name | Description | ||
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Free() |
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GetHash() |
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GetLayerName() |
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IsAllocated() |
Name | Description | ||
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operator== ( |