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| UPrimitiveComponent::GetVirtualTextureMainPassMaxDrawDistance()
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/ControlPointMeshComponent.h |
Include |
#include "ControlPointMeshComponent.h" |
virtual float GetVirtualTextureMainPassMaxDrawDistance() const
Get the max draw distance to use in the main pass when also rendering to a runtime virtual texture. This is combined with the other max draw distance settings.