UControlPointMeshComponent::GetVirtualTextureMainPassMaxDrawDistance

Get the max draw distance to use in the main pass when also rendering to a runtime virtual texture.

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Override Hierarchy

UPrimitiveComponent::GetVirtualTextureMainPassMaxDrawDistance()

UControlPointMeshComponent::GetVirtualTextureMainPassMaxDrawDistance()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/ControlPointMeshComponent.h

Include

#include "ControlPointMeshComponent.h"

Syntax

virtual float GetVirtualTextureMainPassMaxDrawDistance() const

Remarks

Get the max draw distance to use in the main pass when also rendering to a runtime virtual texture. This is combined with the other max draw distance settings.