Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeMaterialInstanceConstant.h |
Include |
#include "LandscapeMaterialInstanceConstant.h" |
class ULandscapeMaterialInstanceConstant : public UMaterialInstanceConstant
Name | Description | |
---|---|---|
|
ULandscapeMaterialInstanceConstant ( |
Name | Description | ||
---|---|---|---|
|
FLandscapeMa... |
AcquireTextureStreamingInfo ( |
|
|
float |
GetLandscapeTexelFactor ( |
|
|
UpdateCachedTextureStreaming() |
Name | Description | ||
---|---|---|---|
|
FMaterialRes... |
AllocatePermutationResource() |
|
|
HasOverridenBaseProperties() |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |