ULandscapeMeshCollisionComponent::ApplyWorldOffset

Called by owner actor on position shifting Component should update all relevant data structures to reflect new actor location

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Override Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h

Include

#include "LandscapeMeshCollisionComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp

Syntax

virtual void ApplyWorldOffset
(
    const FVector & InOffset,
    bool bWorldShift
)

Remarks

Called by owner actor on position shifting Component should update all relevant data structures to reflect new actor location

Parameters

Parameter

Description

InWorldOffset

Offset vector the actor shifted by

bWorldShift

Whether this call is part of whole world shifting