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| UActorComponent::ApplyWorldOffset()
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
Include |
#include "LandscapeMeshCollisionComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
Called by owner actor on position shifting Component should update all relevant data structures to reflect new actor location
Parameter |
Description |
---|---|
InWorldOffset |
Offset vector the actor shifted by |
bWorldShift |
Whether this call is part of whole world shifting |