ULandscapeMeshCollisionComponent::ComputeCollisionHash

Computes a hash of all the data that will impact final collision

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Override Hierarchy

ULandscapeHeightfieldCollisionComponent::ComputeCollisionHash()

ULandscapeMeshCollisionComponent::ComputeCollisionHash()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h

Include

#include "LandscapeMeshCollisionComponent.h"

Syntax

virtual uint32 ComputeCollisionHash() const

Remarks

Computes a hash of all the data that will impact final collision