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| ULandscapeHeightfieldCollisionComponent::ComputeCollisionHash()
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
Include |
#include "LandscapeMeshCollisionComponent.h" |
virtual uint32 ComputeCollisionHash() const
Computes a hash of all the data that will impact final collision