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| UActorComponent::DestroyComponent()
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
Include |
#include "LandscapeMeshCollisionComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.