ULandscapeMeshProxyComponent::CreateSceneProxy

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

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References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeMeshProxyComponent.h

Include

#include "LandscapeMeshProxyComponent.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp

Syntax

virtual FPrimitiveSceneProxy * CreateSceneProxy()

Remarks

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Returns

The proxy object.