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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeSubsystem.h |
Include |
#include "LandscapeSubsystem.h" |
class ULandscapeSubsystem : public UTickableWorldSubsystem
Name | Description | |
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ULandscapeSubsystem() |
Name | Description | |
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~ULandscapeSubsystem() |
Name | Description | ||
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BuildAll() |
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BuildGIBakedTextures() |
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BuildGrassMaps() |
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BuildPhysicalMaterial() |
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ChangeGridSize ( |
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DisplayBuildMessages ( |
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ALandscapePr... |
FindOrAddLandscapeProxy ( |
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GetOudatedPhysicalMaterialComponentsCount() |
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GetOutdatedGIBakedTextureComponentsCount() |
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GetOutdatedGrassMapCount() |
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IsGridBased() |
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RegisterActor ( |
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UnregisterActor ( |
Name | Description | ||
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IsTickableInEditor() |
Used to determine whether the object should be ticked in the editor. |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |
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ETickableTic... |
GetTickableTickType() |
Virtual that can be overloaded by the inheriting class. |
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Tick ( |
Pure virtual that must be overloaded by the inheriting class. |