ULandscapeSubsystem::IsTickableInEditor

Used to determine whether the object should be ticked in the editor.

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Override Hierarchy

FTickableGameObject::IsTickableInEditor()

ULandscapeSubsystem::IsTickableInEditor()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeSubsystem.h

Include

#include "LandscapeSubsystem.h"

Syntax

virtual bool IsTickableInEditor() const

Remarks

Used to determine whether the object should be ticked in the editor. Defaults to false since that is the previous behavior.

Returns

true if this tickable object can be ticked in the editor