FLevelSequenceActorSpawner::SpawnObject

Spawn an object for the specified GUID, from the specified sequence instance.

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macOS

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Override Hierarchy

IMovieSceneObjectSpawner::SpawnObject()

FLevelSequenceActorSpawner::SpawnObject()

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActorSpawner.h

Include

#include "LevelSequenceActorSpawner.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActorSpawner.cpp

Syntax

virtual UObject * SpawnObject
(
    FMovieSceneSpawnable & Spawnable,
    FMovieSceneSequenceIDRef TemplateID,
    IMovieScenePlayer & Player
)

Remarks

Spawn an object for the specified GUID, from the specified sequence instance.

Returns

the spawned object, or nullptr on failure

Parameters

Parameter

Description

Object

ID of the object to spawn

TemplateID

Identifier for the current template we're evaluating

Player

Movie scene player that is ultimately responsible for spawning the object