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| IMovieSceneObjectSpawner::SpawnObject()
|
Module |
|
Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActorSpawner.h |
Include |
#include "LevelSequenceActorSpawner.h" |
Source |
/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActorSpawner.cpp |
virtual UObject * SpawnObject
(
FMovieSceneSpawnable & Spawnable,
FMovieSceneSequenceIDRef TemplateID,
IMovieScenePlayer & Player
)
Spawn an object for the specified GUID, from the specified sequence instance.
the spawned object, or nullptr on failure
Parameter |
Description |
---|---|
Object |
ID of the object to spawn |
TemplateID |
Identifier for the current template we're evaluating |
Player |
Movie scene player that is ultimately responsible for spawning the object |