FLevelSequenceObject

Structure for animated Actor objects.

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References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceObject.h

Include

#include "LevelSequenceObject.h"

Syntax

struct FLevelSequenceObject

Remarks

Structure for animated Actor objects.

Constructors

Name Description

Public function

FLevelSequenceObject()

Creates and initializes a new instance.

Public function

FLevelSequenceObject

(
    UObject* InObject
)

Creates and initializes a new instance from an object.

Public function

FLevelSequenceObject

(
    UObject* InOwner,
    FString InComponentName
)

Creates and initializes a new instance from an object component.

Functions

Name Description

Public function Const

UObject *...

 

GetObject()

Gets a pointer to the possessed object.