FLevelSequenceSpawnRegister

Movie scene spawn register that knows how to handle spawning objects (actors) for a level sequence

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceSpawnRegister.h

Include

#include "LevelSequenceSpawnRegister.h"

Syntax

class FLevelSequenceSpawnRegister : public FMovieSceneSpawnRegister

Remarks

Movie scene spawn register that knows how to handle spawning objects (actors) for a level sequence

Variables

Name Description

Protected variable

TArray< TShared...

 

MovieSceneObjectSpawners

Extension object spawners

Constructors

Overridden from FMovieSceneSpawnRegister

Name Description

Protected function Virtual Const

bool

 

CanSpawnObject

(
    UClass* InClass
)

Whether this class is supported as a spawnable

Protected function Virtual

void

 

DestroySpawnedObject

(
    UObject& Object
)

Destroy a specific previously spawned object

Protected function Virtual

UObject *...

 

SpawnObject

(
    FMovieSceneSpawnable& Spawnable,
    FMovieSceneSequenceIDRef TemplateID,
    IMovieScenePlayer& Player
)

~ FMovieSceneSpawnRegister interface