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| IInterface_AssetUserData::AddAssetUserData()
|
Module |
|
Header |
/Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h |
Include |
#include "LevelSequence.h" |
Source |
/Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp |
virtual void AddAssetUserData
(
UAssetUserData * InUserData
)