ULevelSequence::BindPossessableObject

Called when Sequencer has created an object binding for a possessable object

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Override Hierarchy

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h

Include

#include "LevelSequence.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp

Syntax

virtual void BindPossessableObject
(
    const FGuid & ObjectId,
    UObject & PossessedObject,
    UObject * Context
)

Remarks

Called when Sequencer has created an object binding for a possessable object

the guid can be bound to multiple objects at once

Parameters

Parameter

Description

ObjectId

The guid used to map to the possessable object.

PossessedObject

The runtime object which was possessed.

Context

Optional context required to bind the specified object (for instance, a parent spawnable object)

See Also