ULevelSequence::CanAnimateObject

Specifies whether this sequence can animate the object in question (either as a spawnable or possessable)

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Override Hierarchy

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h

Include

#include "LevelSequence.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp

Syntax

virtual bool CanAnimateObject
(
    UObject & InObject
) const

Remarks

Specifies whether this sequence can animate the object in question (either as a spawnable or possessable)

Returns

true if this object can be animated.

Parameters

Parameter

Description

InObject

The object to check