ULevelSequence::CanPossessObject

Check whether the given object can be possessed by this animation.

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Override Hierarchy

References

Module

LevelSequence

Header

/Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h

Include

#include "LevelSequence.h"

Source

/Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp

Syntax

virtual bool CanPossessObject
(
    UObject & Object,
    UObject * InPlaybackContext
) const

Remarks

Check whether the given object can be possessed by this animation.

Returns

true if the object can be possessed, false otherwise.

Parameters

Parameter

Description

Object

The object to check.

InPlaybackContext

The current playback context